We will survey and summarise the typical methodologies used in computing research, including both theoretical and experimental methodologies. Our emphasis will be on best practice, ensuring the validity and highest quality of the results of your research. We will emphasise the importance of formulating precise and evaluable hypotheses or claims, making it clear to your readers what claims you are and are not making, then providing an evaluation that supports (or perhaps refutes) your claims. We will warn you about some of the most common pitfalls in computing research, so you avoid or recover from them.
Having completed post-graduation from University of Queensland, my field of specialization is Economics and Public Policy. However, I proofread and edit in other subject areas as well such as Education, Language and Arts, Social Science, Law and Public Administration, Business etc. My fees are reasonable which depend on the amount of work and time needed and I provide my customers with quick turnaround. I understand the worries and needs of students very well given the volume of work to be performed within a limited timeframe. If you are worried about the clarity and coherence, spelling and grammatical errors or accurate reference style of your paper, I will be there to help you out.
Professor Tim Ritchings
Tim is interested in the development and evaluation of novel Intelligent Systems that involve the digital signals and images, using Pattern Recognition and AI techniques to help in their interpretation and understanding of the data. His focus has been on effective and reliable systems that address significant real-world issues in both medicine and industry. In addition to traditional signal and image analysis techniques, he has expertise with using Knowledge/Rule based systems, fuzzy reasoning, Artificial Neural Networks, and Genetic Programming in the context of signals and images techniques. He also has expertise in visualisation techniques to support the signal and image analysis, and development of Augmented Reality applications using hand-held devices.